SecondLife Freelancer:
Hello, I look for a designer to create clothes on a very specific game(set,play) (the second life).
Clothes which will be adapted to a size of very precise adversity and on the principle of the fitted mesh.
I wish to reproduce real clothes to import them in a virtual world.
If this work is right up your alley, there will be several orders regularly...
Job includes
- UV maps
- Textures
- Second Life accepts COLLADA (.dae)
- The maximum mesh asset size after compression is 8MB, roughly equivalent to a 256MB raw COLLADA file.
64 000 Polycount maximum !
Second Life skeletons:
[login to view URL]
Keep in mind that is for secondlife character weight are specific and we really need Fitted mesh not only rigged ([login to view URL])
I insist on this point because I have already had many designer telling to be able to make and in the end it did not go
I pay 100 - 150 USD each command , with at least 1 command per week
hi there. which format do you need it at the final stage? and need more info about "- Second Life accepts COLLADA (.dae)" I work for game developers and mudbox (which I prefer to work) is very eficient in these tasks but I never worked with this format but I'm sure I can manage that. I can send you some of my works. best regards
Hello,
I modded many games like Skyrim, GTA, RE, and more. I briefly looked at the wiki and believe the process for this game will be similar to those. If you are interested message me. have a good day