I am an ambitious and hardworking 3D artist who has proven abilities to create high quality Characters, hard surface models and environments. My solid technical Understanding of the process of creating 3d models allows me to possess the ability to work closely with other artists and animators to create ground breaking visuals. My extensive Knowledge of Zbrush, 3ds max, Maya, Substance Painter, Substance Designer, Marvellous Designer, Mari, Photoshop, QUIXLE Suite, Unreal Engine and Unity allows me to quickly understand a project mission, vision and values.
Skills
* High Poly and Low Poly Modelling using 3ds max, Maya or Zbrush
* Retopology using Maya, 3ds max or Zbrush
*Substance Designer for Material Creation
* PBR Texturing using Substance Painter, Quixle suite and Photoshop
* Mari and Zbrush Photorealistic Projection Techniques
* Unreal Engine 4 And Unity
* Anatomy Sculpting using Zbrush
* Hard Surface Modelling using 3ds max, Maya or Zbrush
* Mentay Ray , Vray and MtoA Renderer
*Composting using Photoshop, Nuke or After Effects
*Texturing XYZ , MegaScans, Photogrammetry
*Following file paths structure and agile methods
*Maya BitFrost
*MtoA (Maya Rendering)