Using this function '[login to view URL]' to create the BufferGeometry version of it. So the geometry to be sliced is a BufferGeometry and the slicer is a PlaneGeometry. Any suggestion of another solution can be provided for analyse before the project is given. The need is to slice some geometry created by ObjLoader with a PlaneGeometry. Both are already defined in coordinates from Mesh and visible on screen.
This is the lowest the site let's me set, with the budget you entered.
Could you PM me so we can discuss details of the project. I have past experience in [login to view URL] and years of javascript experience.
Regards