Hello, my name is Tarik and my focus is 3D modelling, rigging and animating for real-time projects.
my main activities relate to:
Organic and hard surface modelling for 3D Printing
Concept Art
Modelling Archviz props, furniture and assets.
Rendering products for concept or commercial visualization.
The main softwares I use are:
Maya
Zbrush
Marvelous Designer
Substance
Unreal
Keyshot
My focus is on game resolution assets, but I can also work for pre-rendered environments.
My past work involves teaching people Adobe Products and Maya, I have extensive knowledge about branding and visual identity that I employ on my work.