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終了済み 投稿 7年前 着払い
終了済み 着払い

GLSL, [url removed, login to view], 3D

We need a shader that would deform a sphere. To be exact, one half of the sphere.

Let us assume the sphere is touching the plane of the "floor" in the point А which is at x, y= 0,0

Screenshot - [url removed, login to view]

We move the point A for example along the x axis 5 meters to one side. And what is on the right drawing should happen. The lower semisphere should be deformed, the upper should stay as it is. The border between the "rigid" upper semisphere and the "elastic" lower one should not be too pronounced.

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