Hurry Jump Develop in Unity for mobile platform(Android , iPhone) andFacebook. Hurry jump is a arcade game, In which user is running across the floors and trying to jump to another floor via tapping on screen. If the User is running on the floor ends and continuously collide with walls which is situated on both the sides(Left & Right) of the floor,then it will alive,But if the user is jump to another floor and suppose there is no wall on that particular floor on one side and another side or both the side and It does not collide with wall,Then Game will be over. Home Screen Elements 1. Hearts 2. Diamonds 3. Sound off/On 4. Play button 5. Character Hearts : If you have 10 Hearts then you can play the game only 10 times, If you want to play more than it then you have to purchase or unlock the hearts to see an advertisement Diamonds : Unlock Character Logic: Diamonds is basically use for unlocking the characters. In FB Messenger game, Character unlock is depands upon how much score you have get,Suppose One character needs a 200 points to unlock the gamem,then you have to scroe 200 points to unlock the next character In the game, Last character is unlocked via share the app to the other user and says : I have scored 200 points Come & beat me. and after that it unlock the game. Sounds off/On : Its just a toggle button to play the music 1. Background sound of the game. 2. GameOver sound 3. Tap Sound Play button : When the user click on play button, it will go the play screen of the game. Character Screen : Character Screen is used for change the character of the game or unlock the new Character. We will use audience network in this game for advertisement 1. Implement only Video/interstitials/Rewards ads 2. Video/interstitials ads: It always shows when the game is over 3. Rewards ads : It will use to unlock the diamods/Hearts // reward ad icon always blink on star and diamond. //// Background color of the game is changed after the user ears 25 points (Messenger game)
//It contains multiple player means two player can play at a [login to view URL] if player not found in 5 sec than it play alone.
// Once game over in popup he can share or invite the app to play with other friends and challenge them to beat him.
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