To Detect which uNet Player Pressed a Button, and debug.log their Individual Identities
$30-250 USD
クローズ
投稿日: 6年近く前
$30-250 USD
完了時にお支払い
The project scope is to: To Detect which uNet Player Pressed a Button, and [login to view URL] their Individual Identities.
You need Unity Pro, to fix this.
See my Slide 5 (as attached below).
5. On Multiplayer Unet, Player 1(Host Version) and Player 2(Client Version) May Currently Left-Mouse-Click on a Button, but it is not sending to [login to view URL] statement the Player Identity or Transform.name. I want to [login to view URL] the identities of the individual players, be it Player 1, or Player 2, or Player 3, or Player 4, etc who clicked on the button. I want to implement a solution same as the answer reply on following url:
[login to view URL]
, wherein the author says:
"In my gameManager I just add a method as a listener to the event of every single Player instance...
So everytime the Clicked() method gets called in the game Manager you know exactly which player clicked."
Currently all Players are already stored in Players Array in my Players Dictionary. Pls see also the attached PDF: [login to view URL] for more info.
-You need to create a Delegate.
-You need to make the button detect event on which Player Clicked, or OnPlayerClick defined (with parameters object and EventArgs).
-I will provide the underlying setup on which to make the modifications to the project.
Further, Programmer or Developer needs to record on Video how the problem is fixed. If you don't have Video, but have solution, don't bid. Alternatively, you can come to my PC via TeamViewer, and then click "Bandicam RECORD" to record the changes you do, because I want to track what steps are undertaken to precipitate the end solution. It is not sufficient to send just a final product, as I want to see on video the steps involved.
Lastly, programmer shall not ask for upfront release or partial release of Funds held in Milestone, unless and until project and video are delivered in full.
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