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Create Animation Frames From 3D Deer Models

$100-150 USD

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投稿日: 14年以上前

$100-150 USD

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This is for a hunting game which is targeted for a platform with a small screen. I have several 3D models (including textures, etc) that I purchased. From the models, I need animation frames for the game. They include walking, running, dying/falling, eating, and looking toward hunter. They should be as few frames as possible for memory reasons, yet be a smooth as possible. I would hope that four frames for each (walking, running, etc) would be enough, but more would be OK if necessary. To start the project I will send the set of models that have been purchased. The final project must include one doe and two bucks. The animation frames must be transparent PNG files, all of equal sizes. They should be cropped as much as possible to avoid wasted space/memory. Image size should not exceed 200x200. For instance, for the doe: 4 or more frames with a walking sequence composed of transparent PNGs; 4 or more frames with a running sequence composed of transparent PNGs; and etc. ## Deliverables **Overview** This project targets a small device. The graphics created will be used in a hunting game. I have purchased 3D models for deer. They can be seen at [login to view URL] I will send these upon start of the project. **The Animations** I need the following for three animals: a doe, a buck with small antlers, and a buck with large antlers. So there will be three complete sets of the following. A walking animation. If possible, it should be four frames. Smoothness is desired, so more frames is OK. Absolutely no more than 8. The desired smoothness can be seen at [login to view URL] (It is not necessary for the heads of the deer animations to lower while they are walking as this video shows.) A running animation. If possible, it should be four frames. Smoothness is desired, so more frames is OK. Absolutely no more than 8. The running will be in response to the deer hearing gunfire. A dying/falling animation. I think that starting from an upright walking or running position, three frames to a dead deer on the ground would be best. For smoothness, up to five frames would be OK. The final position of the deer should be with back facing the hunter. No blood or gore. It would be best to have legs in close. The final animation should be somewhat compact. An eating animation. The deer stops and eats some grass. This should be four frames if possible. A looking animation. The deer stops and looks toward the hunter with curiosity. This should be four frames is possible. **Deliverable Specifications **All animations should be delivered as a set of images, that, when used as sprite frames in a game, will give the effect of smooth movement. The file format must be PNG. The non-deer portions of the image must be transparent. The PNG image should be created so that when displayed, only the deer will be drawn and not the rest of the image (i.e. the background). Images must be no larger than 200x200. They should all be the same size. Images should be archived in a zip file. If possible, a .MOV or other animation file showing the sequence in motion would be nice but not required.
プロジェクト ID: 2803338

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6個の提案
リモートプロジェクト
アクティブ 15年前

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UNITED STATESのフラグ
Orlando, United States
5.0
149
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メンバー登録日:4月 23, 2002

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