Using an existing local multiplayer game project written in python, create a network backend using C++ to allow multiple clients to connect to a single server socket and synchronize game events back to the python game using named pipe (FIFO). Requires knowledge of multithreading, sockets, and IPC (Interprocess communication).
Hi dear, hope you are doing well. I am an expert Java, C#, C++, and Python developer. I can do this task. I have enough knowledge of multithreading, IPC. all. Can we talk?