進行中

2D Game in OPENGL C++, asteroid game NEED help asap due 12/11/2019 want it by Monday 11/11/2019

want the budget to be from £20-£90(sorry i'm a student)

You are to build a simple 2D game in OpenGL by using the Free glut library, already

provided to you in the first tutorial.

The game scenario consists of a 'spaceship' in the centre of the screen. The

‘asteroids’ appear at the start of the game and the spaceship can turn freely about

its axis by and fire missiles at the asteroids. The asteroids themselves do not

translate but rotate about their axis. Different speeds can be used.

The figures show two versions; one with grid as background and one with pattern.

You should be able to change between the grid and the pattern with the help of a

pop-up menu as can be seen on the figures. Also, blending has been applied to the

background

Hint:

The grid is made up of stippled lines. The pattern is made up of stippled polygons.

If a missile fired from the ship strikes an asteroid, the asteroid disappears and the

score is increased by 10 points. Once all the asteroids have been hit then new set of

asteroids should be redrawn randomly on the screen but not drawn in the position

where the ship is. The number and shape of the asteroids is up to you. The game

goes on indefinitely but feel free to put in a pause or stop.

If a missile fired from the ship strikes an asteroid, the asteroid disappears and the

score is increased by 10 points. Once all the asteroids have been hit then new set of

asteroids should be redrawn randomly on the screen but not drawn in the position

where the ship is. The number and shape of the asteroids is up to you. The game

goes on indefinitely but feel free to put in a pause or stop.

need it to have simple comments to describe what you have done.

スキル: C++プログラミング, オープンCL, C プログラミング, ゲーム開発, コンピューターグラフィックス

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採用者について:
( レビュー1件 ) London, United Kingdom

プロジェクトID: #22207389