First of all game should contain at least 80 points :
-raycast 20 points
-trigger 20 points
-click 10 points
-custom first/third person controller 20 points
-lerp using 10 points
-object enable/disable 10 points
-camera change 10 points
-instance an object through the script 20 points
- sound through the game 5 points
So scenario of the game is next:
• First scene is menu (in my unity project named „pocetna“). I have 4 buttons :
ButtonPlay – on click should show CanvasPlay whit 2 new buttons New game and Continue game, I think it's obvious what they should do.
ButtonHighscore – on click should show another canvas (CanvasHS on the right side of main canvas) with 3 top highscores. I made animations for translating between those 2 canvas in folder Animations.
ButtonHelp – on click should show CanvasHelp
ButtonExit – on click should show CanvasExit whit 2 new buttons Yes and No
*All buttons and canvases exist in scene „pocetna“
• After click on New game scene Text1 is opening.
Image on canvas contains Text1. This text should change 4 times (for now Text1-> Text2-> Text3-> Text4) when clicked anywhere in the scene. There is also ButtonSkip. Click on ButtonSkip or after text changes 4 times new scene „h“ is opening.
• Scene „h“ is main scene.
I imagined game to be in first person, so camera is moving and I put my dog below camera so I could see him next to me when I'm playing. First goal in game is going to tomb (object named Tomb). When you get close to it some riddle (or something like that) pops up. If player answers corectly plane on tomb disappears and somewhere shoul be written „Next goal is to find Tutankhamons mask and place it on mummy“. That mask is located in another room. Instead of doors of that room there are Hanoi towers. Player should solve problem of Hanoi tower like on next link: [login to view URL]
When he solves it, that object disappears and he can enter the room and go to mask and grab it (if he is close enough by clicking some key on dashboard). Next task is to bring mask and place it on mummys head. After that next scene Text1 opens and nothing else is hapening until playyer clicks on ContinueButton which opens scene „h“ again. Next goal is to find some hidden object anywhere in the room and when player finds it doors of trird room ( room with treasure) opens. When player enters that room he has some thime like 20 seconds to colect as many as possible items and his high score is calculatet od amount of colected items.
That is the end of the game.
Contact me for more information. The budget is 25$.
Unity is my top skill .
I have developed many games for a long time .
You can check my portfolio and reviews .
Relevant Skills and Experience
Then you will see my skill .
if you are interest with me ,please let me know
Proposed Milestones
$25 USD - init