1993 - Present: Various research and development.
Always motivated to get the work done the most effective way.
Area of Expertise:
Algorithms and Mathematics
Computer graphics: 2D, 3D, OpenGL, GLUT, GLSL shaders
Real-time rendering: Raytracing, Global illumination
Optimization: Neural networks, Genetic algorithms, Genetic programming
Artificial life, artificial intelligence
Advanced physics simulation
3D game development
Object oriented programming
Low-level assembly coding
Preferred programming languages: C++, C, Assembler, Processing.
Preferred tools: Visual Studio, Mathematica.