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    841 vertex cover geeksforgeeks 仕事が見つかりました。次の価格: USD

    Attached file says everything that is requested. I provide the skeleton of the project with adjacency map representation(Graph, Edge, GraphAlgorithms, Vertex and GraphInterface) and methods like DepthFirstSearch , allPaths and shortestPath are already implemented.

    $142 (Avg Bid)
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    ...usuario debe poder activar / desactivar este tipo de pintado. El usuario debe poder modificar la anchura de las franjas interactivamente mediante un elemento del forms .. 8. vertex shader: el usuario podrá seleccionar un color para pintar los modelos de la escena con este color, pero con la intensidad variante según la coordenada Y de los vertices en

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    I have a 2D drawing of a home that was created using Vertex BD software and would like to convert the entire drawing / plan to AutoCAD as I plan to stop using Vertex BD. I need someone who has experience using Vertex BD and AutoDesk.

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    I have some architectural plans in a .DWG files (AutoCAD files) and I want to contract some Vertex BD Designer to make the same plans project in steel framing structures.

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    I want the code for graph coloring(vertex coloring) using reinforcement learning with an explanation about how it works, how to provide input and what is the result.

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    I am in need of a professional logo system (word-mark + icon) for a company named "Vertex Offroad." I would like the colors to be red, white, blue, gray, black. I would also like a metallic or industrial look. The image must be masculine. I have attached some files that represent the lifestyle, brands and logo styles that should be modeled

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    ...edge (u, v)? – Given v ∈ V , run Dijkstra’s algorithm on G from vertex v. – Given u, v ∈ V , output shortest path from a vertex u to v. Input Format General format: A graph G = (V, E) is defined by first providing the number of vertices n = |V |. Henceforth you shall assume that the vertex set is V = {1, 2, . . . , n}. The edge set E and the weig...

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    Someone with at least 10 years experience in Vertext Software to design modular buildings. We have on going projects.

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    This is the 2 phase of my task where I have a mesh and I need to get the Vertex location of XYZ coordinates of the a 3D mesh. See image Screen-2 for the example of what I need. The mesh in 3D is built with a 10X10 matrix as the one in the attached image. You will need to know WebGL or Threejs and principles of 3D.

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    1. Provide Android and ios code of vertex shader and fragment shader. 2. Achieve skin tone adjusting, skin smoothing, eyes enlarging, face shaping, slimming, acne removing, wrinkle eliminating, body shaping, dark-circle erasing, eye brightening function, etc. 3. Provide principle and source code of face recognition, beauty, etc..

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    I have a 3D mesh and I need to get the location of a vertex in x,y,z coordinates, so that I can draw lines between few vertex. You need to know threejs library for this task.

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    ...of merging the points into the lines as breaks in the lines. The lines and points have a geometrical representation with an x,y,z,measure (where measure is the length the vertex/point exists within the Route). The points in the point array will split the lines at their specified x/y and inject their properties into the line segment. Essentially breaking

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    ...of merging the points into the lines as breaks in the lines. The lines and points have a geometrical representation with an x,y,z,measure (where measure is the length the vertex/point exists within the Route). The points in the point array will split the lines at their specified x/y and inject their properties into the line segment. Essentially breaking

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    ...St. Lazarus), geometry of which additionally uses golden ratio for proportions of the shape. Similar also to fictional Umbrella Corporation logo, but with angled end, with vertex between two points of the ray of the cross. Colors: Dark Red and White, may be Black. Themes: futuristic. cyberpunk, technocratic organisation, might as well be somewhat

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    Trophy icon Logo Design 終了 left

    we need a logo design for a new property development c...incorporates the name but has a symbol or design that can be used in lieu of the full logo Company name Vertex Developments Vertex means: the highest point; the top or apex. synonyms: apex, peak, pinnacle, zenith, crown, crest, tip, top "a line drawn from the vertex of the figure to the base"

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    1409 エントリー

    ...character -FBX+Obj Format -includes Skeleton+Vertex Weights -Skeleton and weights are available also as csv, so the file may be loaded from fbx or obj+csv -Skeleton has a head joint but no further face joints yet Task: -Cut eye sockets -Cut mouth open -Add eyeballs -Add mouth geometry -Add joints+vertex weights to animate the face + joints for the

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    ...position. You should know about WebGL&Canvas. As well as you must be very familiar with [ログインしてURLを表示], particles.js. I am going to use a 3D shape to create particles on/around each vertex. Maybe I can apply the deflectors based on the projected intersection of the mouse position You can review what I really like. [ログインしてURLを表示] Please read

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    We Vertex Systems are the company founded in 2002, we are primarily known as software solution provider company, we have new upcoming projects for which we wanted to have helping hands to meet our customers need & expectations.

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    Please read before bidding. This is for a VB.NET project, but a C# solution or .NET C++ DLL solution will be fine. Understanding of multi-threading, randomization, 3D coordinates in either XYZ/XZY systems and vectors is essential; you will need to move coordinates along in direction of another. Do you know what a polygon normal is? If all that sounds like another day in the office for you, proce...

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    This is for a VB.NET project, but a C# solution or .NET C++ DLL solution will be fine. Understanding of multi-threading, randomization, 3D coordinates in either XYZ/XZY systems and vectors is essential; you will need to move coordinates along in direction of another. Do you know what a polygon normal is? If all that sounds like another day in the office for you, proceed. Good luck to the person...

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    We have ongoing projects in residential building and require experienced detailers who use Vertex or Procad software. Part time or fulltime, you can work remotely or in house at our Melbourne head office. You will be required to be familiar with Australian building standards.

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    Mengubah html files menjadi sebuah website Joomla dengan menggunaka...menjadi sebuah website Joomla dengan menggunakan template framework semacam Shaper Helix. Harus menggunakan template framework (boleh menggunakan framework lain seperti Gantry, Vertex, T3) File html yang akan diubah menjadi Joomla dapat dilihat di [ログインしてURLを表示]

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    I will need a couple of samples of a logo for a company called Apex. Apex stands for Tip, vertex peak or summit. Meaning the highest point. We are resellers of sports gear. We sell Sports Balls, clothing, Mouth Guards, Training aids etc. Once we have decided on a logo I also want the following: a) Letterhead b) Powerpoint template This is not big

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    ...ic-renderings-on-the-web-823379988 Requirement: - Compatible 3Dsmax 2016 - System unit; 1 unit = 1 cm - Quad poly Modeling (clean one, no Boolean, no tri poly, no double vertex, no overlap surface...) - Keep the smoothing mod on top of the tree - do not stack the tree - UVW with checker render to make sure the UV are correct - Wireframe screenshot

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    I will give yo...this model: [ログインしてURLを表示] Source File is Blender Your Tasks: - reduce the polygon count to a suitable low poly vertex count - keep the animation - add Animations: Idle, Surprised, Walk, Run, Shooting, Die, Salute - Create PBR Textures (Color, Normal, AO, Metalic, Emissive)

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    BI Profile 終了 left

    I need in a Cosmos graph databases, 3 vertex with the structure described in the document. For these 3 vertex I need in a web page made in ASP.Net core C# , all the CRUD operations to be executed.

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    would like to fix a little bit of rigging for body, which is in the weight paint i.e if I trying to move hand some of the vertex on the leg popping out need to fix that, and make sure human IK all of them is in order no error message, save as MAYA file (mb file) , please do it on MAYA 2018,

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    We have developed an iOS app for orthopedic orthosis and we want to improve our 3D view (shadow, lights). The object is already done (vertex and normals).

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    $1500 - $3000
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    HTML5 Animation 終了 left

    We are working on a landing page for our new project. What we need is an animation similar to the one on th...project. What we need is an animation similar to the one on the following page: [ログインしてURLを表示] We need exactly the animation in the section "OUR AI TECHNOLOGY GUMGUM VERTEX". It should be responsive, working on desktop as well as mobile.

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    ...shop, so that user can buy the theme from our shop. Each theme should have the product code as listed the name here [ログインしてURLを表示], e.g. nexus, vertex. (Our Service is not only selling themes, but installing, customizing and hosting of them). Each theme listed in the woocomerce shop should have a demo link where the user

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    ...Modeling for photo realistic rendering (stitching, wrinkle on fabric, dress...) - System unit; 1 unit = 1 cm - Quad poly Modeling (clean one, no Boolean, no tri poly, no double vertex, no overlap surface...) - Keep the smoothing mod on top of the tree - do not stack the tree - UVW with checker render to make sure the UV are correct. - Wireframe screenshot

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    ...- Modeling for photo realistic rendering (stitching leather on the seat...) - System unit; 1 unit = 1 cm - Quad poly Modeling (clean one, no Boolean, no tri poly, no double vertex, no overlap surface...) - Keep the smoothing mod on top of the tree - do not stack the tree) - UVW with checker render to make sure the UV are correct. - Wireframe screenshot

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    ...rendering (stitching leather on the seat...) - surrounding extension modeling must be imagine - Vray material - Quad poly Modeling (clean one, no Boolean, no tri poly, no double vertex, no overlap surface...) - UVW with checker render to make sure the UV are correct - One render (small size to make sure the material are photorealistic (one vray dome for the

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    ... Requirement: - 3Dsmax 2016 - Modeling for photo realistic rendering (stitching leather on the seat...) - Quad poly Modeling (clean one, no Boolean, no tri poly, no double vertex, no overlap surface...) - UVW with checker render to make sure the UV are correct - Wireframe screenshot to make sure the modeling is done correctly -Keep the scene clean and

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    I need a Unity3d shader for my tiled landscape. It shall be mobile (performance needed), preferable Vertex-lit. It will receive several atlases of tile pack (albedo, normal, self-illuminate). 1. It shall works like mobile diffuse (no specular). 2. It should receive standart Unity shadows. 3. It should support Unity baked light. 4. And the main feature

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    Install joomla with shape5 vertex

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    I have an asset from the Unity store, a cyclist with a couple of animations. The deliverable is the same asset, but with reduced vertex count and greatly reduced number of draw calls.

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    FVM Project 終了 left

    I need an expert in Numerical Methods and MATLAB. I can't compromise on the quality of work. Using the second-order accurate vertex based finite volume discretization

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    1. Write a Python program that finds an optimal path decomposition of graphs. 2. Improve a given path decomposition by local changes? 3. Use minimal vertex separators in order to find path decompositions of small width?

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    Graph Project 終了 left

    ...a program that creates and manages of a circle of friends. The relationships among the members of the circle of friends will be represented as a directed graph where each vertex is the name of a member of the circle and each directed edge represents a friendship. For example the directed edge <Joe, Jane> means that Joe has designated Jane as his friend

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    In out local fork of a dying game engine, I would like to add compiled C command mathutils.bvhtree.BVHTree.from_KX_MeshProxy( KX_M...der/python/mathutils/mathutils_bvhtree.c#L662 this will allow game engine users to select faces in radius of a hitpoint for things like sculpting or texture painting / vertex color painting in game in realtime.

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    $30 - $250
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    This project is a library (API) that I need to have access for in Unity 3D C# or C++ (If developed in C++ I can handle the front end of generating new meshes, I just need the vertex positions and order). This tool needs to remove faces of cubes and combine faces that can be combined to lower face / poly count in a scene. Requirements: -Remove

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    ...between any two vertices in a given graph. The program will input the graph from a file provided by the user. It will prompt the user for entering the name of the start vertex and the end vertex. It will find the minimum path between the two vertices. It will display the minimum path showing all the vertices along the path. It will also display the total distance

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    ...[ログインしてURLを表示] It is also possible to reference points using negative indices, where the indices are specified relative to the current maximum vertex position (-1 references the last vertex defined). This makes it easy to describe the points in a face, then the face, without the need to store a large list of points and their indexes. In this

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    ...deliverable will be a 3dsmax file with the grow fx model of a specific tree(s) which can be altered to create variations. Advanced texturing setup would be an awesome help, like vertex color for leaf variations and versions in flower and not in flower. The main tree I would like intially is a Pohutukawa. Its a New Zealand icon tree and grows by beaches

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    Lowpoly 3D Modeling&UV Unwraping. 終了 left
    認証完了

    I want someone to c...proper uv un wrapping with proper normalization. Output has to be baked texture and strictly no overlapping uv's and modeling surfaces. It has to be properly snapped every vertex points. Models has to be not a solid combine mesh. it has to be like a real life constructed every piece of elements. need details on even small screws.

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    ...can use hair tubes - When you are using transparency cards make sure you are eliminating alpha sorting as much as possible (highest vertex number (vertex order) will show first; hair cards above should have higher vertex order number) - As low poly as possible - Hair and bow texture diffuse maps required 2k pixel in png format. - Model in OBJ format

    $250 - $750
    $250 - $750
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    Need a programmer to fix Vertex and Pixel Shader files so a PC multiplayer game "Shroud of the Avatar" will run properly in Nvidia 3d Vision on a win 7 64 bit pc. The game was built with the Unity 3d engine and released on March 27, 2018. SotA runs in 3d vision and the 3d looks great until you are near light sources such as candles, torches, lanterns

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    This project is a library (API) that I need to have access for in Unity 3D C# or C++ (If developed in C++ I can handle the front end of generating new meshes, I just need the vertex positions and order). This tool needs to remove faces of cubes and combine faces that can be combined to lower face / poly count in a scene. Requirements: -Remove

    $213 (Avg Bid)
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    4 入札